Senior Game UI/UX Designer — Seville, Spain

SantiagoRodríguez

Freelance & Contract ↗

Polished, production-ready UI for mobile and feature-heavy games. Specialised in HUDs, systems UI, monetization flows, onboarding, and live feature UX.

HUD & SYSTEMS UIMOBILE UX FLOWSMONETIZATION UXLIVE OPS SURFACESMETA & PROGRESSIONIMPLEMENTATION-READYHUD & SYSTEMS UIMOBILE UX FLOWSMONETIZATION UXLIVE OPS SURFACESMETA & PROGRESSIONIMPLEMENTATION-READY
Worked with teams at

Case Studies

(6 Projects)
Nitro Stars01
Case Study ↗
Nitro Stars
In Dev

Top-down mobile racer for Android — UI system built around a central Deck Builder mechanic. Heavy prototyping process ensured the strategy layer stayed intuitive across the full player journey.

RacingDeck BuilderAndroid
2022
Extreme Car Driving02
Case Study ↗
Extreme Car Driving
Shipped

400M-download driving simulator — full UI/UX redesign plus 2D art production. Style guide, visual experimentation, and an extensive wireframe process culminating in live shipped screens.

AutomotiveUI/UX2D ArtMobile
2021
Match 3 for King03
Case Study ↗
Match 3 for King
Concept

Feature-driven UI/UX concept for King — designing new gaming events, a full item library, hub screens, social integration, and IAP flows within a warm urban art direction.

CasualMatch-3Concept
2024
Star Trek Ascension04
Case Study ↗
Star Trek Ascension
Concept

A passion-based fan project honouring the Star Trek universe — crew management, mission screens, starmap, and battle HUD designed to explore what a modern game UI in this universe could look like.

Sci-FiFan ProjectUI Design
2023
Dungeon Portal05
Case Study ↗
Dungeon Portal
Concept

Full UI/UX concept for a fantasy mobile RPG — visual design system and complete UX flows for inventory, equipment, and hub screens, structured in two distinct deliverable blocks.

RPGInventory UXConcept
2024
Ben 10: Omnitrix Runner06
Case Study ↗
Ben 10: Omnitrix Runner
Shipped

Cartoon Network licensed endless runner — full HUD, icon system, alien transformation UI, and 12+ screens shipped on iOS & Android. Every asset aligned with CN brand guidelines.

KidsLicensed IPRunnerMobile
2022
About
10+

Years designing interfaces that players actually want to use.

Senior game UI/UX designer based in Seville, working remotely with studios building mobile and feature-heavy games. My focus is on interfaces that are both visually strong and practical to ship — HUDs, systems UI, onboarding, monetization, progression, and live feature surfaces.

I work comfortably across UX structure, high-fidelity UI, motion, and implementation-aware handoff — collaborating closely with product, art, and development teams. Available for freelance and contract remote work.

What I design
Game HUD & UI SystemsCombat overlays, minimaps, damage numbers, status effects
Mobile Player FlowsOnboarding, FTUE, session loops, retention hooks
Economy & Loot UXGacha, battle passes, shop screens, item comparison
Meta-UI & MetagameProgression maps, upgrade trees, social & events
UI MotionInterface animation, Spine 2D, After Effects sequences
Art DirectionVisual language, style guides, icon & illustration systems
Tools & Software
FigmaPhotoshopIllustratorAfter EffectsSpine 2DUnityUnrealBlender
Get in touch

Let's Work
Together.