SantiagoRodríguez
Polished, production-ready UI for mobile and feature-heavy games. Specialised in HUDs, systems UI, monetization flows, onboarding, and live feature UX.






Case Studies
(6 Projects)
01Top-down mobile racer for Android — UI system built around a central Deck Builder mechanic. Heavy prototyping process ensured the strategy layer stayed intuitive across the full player journey.
02400M-download driving simulator — full UI/UX redesign plus 2D art production. Style guide, visual experimentation, and an extensive wireframe process culminating in live shipped screens.
03Feature-driven UI/UX concept for King — designing new gaming events, a full item library, hub screens, social integration, and IAP flows within a warm urban art direction.
04A passion-based fan project honouring the Star Trek universe — crew management, mission screens, starmap, and battle HUD designed to explore what a modern game UI in this universe could look like.
05Full UI/UX concept for a fantasy mobile RPG — visual design system and complete UX flows for inventory, equipment, and hub screens, structured in two distinct deliverable blocks.
06Cartoon Network licensed endless runner — full HUD, icon system, alien transformation UI, and 12+ screens shipped on iOS & Android. Every asset aligned with CN brand guidelines.
Years designing interfaces that players actually want to use.
Senior game UI/UX designer based in Seville, working remotely with studios building mobile and feature-heavy games. My focus is on interfaces that are both visually strong and practical to ship — HUDs, systems UI, onboarding, monetization, progression, and live feature surfaces.
I work comfortably across UX structure, high-fidelity UI, motion, and implementation-aware handoff — collaborating closely with product, art, and development teams. Available for freelance and contract remote work.